Sid Meier's Civilization VI - Platinum Edition
Genres:
Sid Meier's Civilization VI | Platinum Edition includes:
Sid Meier's Civilization VI Base game
Sid Meier's Civilization VI: Rise and Fall
Sid Meier's Civilization VI: Gathering Storm
Civilization VI - Khmer and Indonesia Civilization & Scenario Pack
Civilization VI - Nubia Civilization & Scenario Pack
Civilization VI - Persia and Macedon Civilization & Scenario Pack
Civilization VI - Australia Civilization & Scenario Pack
Civilization VI - Vikings Scenario Pack
Civilization VI - Poland Civilization and Scenario Pack
Deeper city-planning
The cities are among the key components of a good Civilization game, and skillful management of them is what decided on loss or victory. Civilization VI introduces districts: specialized zones supporting the cities. Constructing a district requires a free tile, and is subject to certain requirements. A campus supporting science projects may require a mountain nearby, for instance. Campuses encourage specialization of your cities and careful planning to make sure that the districts you want can be built.
Improved diplomacy
The diplomacy system of Civilization VI provides a more understandable and clearer gameplay than ever before. All AI-managed Leaders now have a set of two agendas defining their policies and attitudes. While one is known from the start, the other will be hidden for your own leader until further effort is put into discovering it over future contacts. Similarly the interaction of Civilization V's new feature City-States are improved in Civ VI. Now your influence over them needs to be earned by special missions, and is represented by the number of envoys your Civ has in a given city state.
Balanced Culture vs Science gameplay
Civilization VI solves an old dilemma of setting priorities in the Civilization's growth. It introduces dual trees for Technology and Civics. The latter contains certain culture-related discoveries which were previously parts of Technology trees. Drama, Philosophy, and more are now parts of Civics tree, for more accessible cultural victory. Completing certain Civics will even unlock policies which can be employed by the government.
More active science gameplay
The technology tree has been reworked to become the active research system offering research boosts if certain conditions are met. Researching masonry will be easier with a quarry built. Conversely, being removed from supporting resources will negatively impact your ability to research connected technologies.
Eureka moments, on the other hand, move Civs further towards certain technologies based on in-game actions. Defeating enemies may now be a breakthrough for weapon research.
System requirements
Platform: Xbox One
4 Offers
System requirements
Platform: Xbox One